Mortal Combat!


Last week, we talked about initiative. Since then, we’ve done some testing and realize we shouldn’t have penalties, as it produces negative numbers, and nobody liked that. With that said, I’d like to propose heavy weapons have no bonus, medium weapons have +1, and light weapons have +2. Try that out, let us know how it works for you!

After you know what you’re going to do, and when you get to do it, you’re going to want to know how to resolve it. If you want to attack with a melee weapon, your going to roll dice (always 5d2) and add your Brawn score and your Ingenuity score together for your Melee Bonus. This is opposed by the opponents Melee Bonus. If the defender wins, he lives for another turn unscathed. If the attacker wins, now he has to determine how badly the opponent got hit. This is where endurance comes in. Currently we’re experimenting with different systems, but wish to present the current one we’re testing. Each character’s Endurance is equal to 10 plus his Brawn plus his Faith. The attacker deals damage equal to his Brawn plus his weapon damage, +1 for light, +2 for medium, and +3 for heavy. Test this amongst yourselves. Tell us what you find!

As always, Game On!